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@@ -0,0 +1,6 @@
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VectorXd v(10);
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v.resize(3);
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RowVector3d w;
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w.resize(3); // this is legal, but has no effect
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cout << "v: " << v.rows() << " rows, " << v.cols() << " cols" << endl;
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cout << "w: " << w.rows() << " rows, " << w.cols() << " cols" << endl;
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